![]() ![]() But interacting with the action economy still has significant restrictions even at this level. If your new metamagic feature interacts with the action economy, allows casters to take more actions or avoid wasting actions and resources, it might be a 2 point metamagic.But it's only helpful if you were going to miss, so it doesn't increase the maximum output on a turn, only saves you from bad turns and avoids wasting spell slots. Similarly, Seeking Spell offers the chance to turned a missed attack into a hit, possibly saving an action from being wasted. This spell can still be used to increase overall spellcasting effect with spells that use your action every turn, like Eyebite or Sunbeam, but it won't let you double fireball. Quickening a spell to be a bonus action is helpful, but casters are still limited to casting one spell of 1st level or higher per turn. These abilities both directly impact the action economy, but with notable restrictions. Abilities that increase damage dealt may also be 1pt abilities, but I would be careful of any that increase maximum damage or are more effective than Empower, especially because Empower spell is allowed to be used in combination with other metamagic abilities.Ģ Points - Quickened Spell, Seeking Spell ![]() If your new metamagic changes how a spell is cast or it's features without affecting the action economy, the success rate of the spell, it's probably a 1pt ability.But it doesn't increase the maximum damage beyond what's capable with just getting a lucky roll, and has a greater probable impact when rerolling an already bad roll, since you get more benefit from rerolling lower numbers. They don't interact with the action economy in any way, and they don't change any d20 rolls that affect a binary success/failure outcome of the spell.Įmpower spell deserves special mention, since it increases damage dealt which borders on the action economy. All of these abilities enhance a spell being cast in some way, but because of how varied these are, it's helpful to look at what they don't do. This is the biggest category, and it has a lot going on. 1 Point - Careful Spell, Distant Spell, Empowered Spell, Extended Spell, Subtle Spell, Transmuted Spell However, it's not a large pool of abilities, and the majority of them are 1 point, so it's going to be a very inexact process. There's some rough commonalities at the different point costs that can be used to get an idea of each how powerful existing abilities are. ![]()
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